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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Gemserk Blog - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-962cc3d6" type="application/json"/><link>http://gemserkblog.disqus.com/</link><description>None</description><atom:link href="http://gemserkblog.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 09 May 2013 16:04:03 -0000</lastBuildDate><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-891179293</link><description>&lt;p&gt;testing :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cokesuker</dc:creator><pubDate>Thu, 09 May 2013 16:04:03 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-882427904</link><description>&lt;p&gt;My assumption is that the author intends OrthographicCameraWithVirtualViewport to replace OrthographicCamera used on the Screen in a game such as superjumper, one of libgdx's demo game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jayhawkeyes</dc:creator><pubDate>Thu, 02 May 2013 12:48:42 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android &amp;#8211; Part one</title><link>http://blog.gemserk.com/2013/01/22/our-solution-to-handle-multiple-screen-sizes-in-android-part-one/#comment-849906336</link><description>&lt;p&gt;Hi, for a more generic approach, the minimum aspect ratio may be 5:4 (1,25) instead of 4:3 (1,33), isn't? I do not know what's the weight of 5:4 devices but this may be the most generic solution just changing the resolution????&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jemchicomac</dc:creator><pubDate>Tue, 02 Apr 2013 17:30:52 -0000</pubDate></item><item><title>Re: Modifying textures using libGDX Pixmap in runtime &amp;#8211; Explained</title><link>http://blog.gemserk.com/2012/01/04/modifying-textures-using-libgdx-pixmap-in-runtime-explained/#comment-846366039</link><description>&lt;p&gt;You can specify that when rendering it, you don't need to rotate the original texture data. For example, you can create a Sprite using a texture with the pixmap data, rotate it and render it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Coppes</dc:creator><pubDate>Fri, 29 Mar 2013 15:06:40 -0000</pubDate></item><item><title>Re: Modifying textures using libGDX Pixmap in runtime &amp;#8211; Explained</title><link>http://blog.gemserk.com/2012/01/04/modifying-textures-using-libgdx-pixmap-in-runtime-explained/#comment-846171450</link><description>&lt;p&gt;I mean like is there any function like &lt;br&gt;pixmap.rotate() ?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Allen</dc:creator><pubDate>Fri, 29 Mar 2013 10:44:49 -0000</pubDate></item><item><title>Re: Modifying textures using libGDX Pixmap in runtime &amp;#8211; Explained</title><link>http://blog.gemserk.com/2012/01/04/modifying-textures-using-libgdx-pixmap-in-runtime-explained/#comment-846170571</link><description>&lt;p&gt;Hi &lt;br&gt;Im a beginner in LibGdx&lt;br&gt;Is there any way we can rotate pixmap?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Allen</dc:creator><pubDate>Fri, 29 Mar 2013 10:43:35 -0000</pubDate></item><item><title>Re: Using Inkscape as Scene Editor</title><link>http://blog.gemserk.com/2011/05/03/using-inkscape-as-scene-editor/#comment-840482594</link><description>&lt;p&gt;What is the licence of Your SVG parser?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert</dc:creator><pubDate>Sun, 24 Mar 2013 05:05:31 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-809966259</link><description>&lt;p&gt;Ok, updated the blog post with a link to download the project, below the video.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Coppes</dc:creator><pubDate>Sat, 23 Feb 2013 15:16:32 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-809926193</link><description>&lt;p&gt;Hi. How i can use this solution for multiple screens, for example splash screen, menu, game screen?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Droid</dc:creator><pubDate>Sat, 23 Feb 2013 14:31:55 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-807524744</link><description>&lt;p&gt;I will do that on next weekend :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Coppes</dc:creator><pubDate>Thu, 21 Feb 2013 16:38:20 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-805143582</link><description>&lt;p&gt;When I try your example code, it doesn't seem to work the same way. The dimensions seem to always be dominated by the width parameter, and never scale with the dimensions of the window. Is there any chance you could just post your test app on github or something so we can try it out?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">upmeiss</dc:creator><pubDate>Tue, 19 Feb 2013 22:46:47 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-804641380</link><description>&lt;p&gt;That is just a pseudocode to explain we should update the camera viewport at that point.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Coppes</dc:creator><pubDate>Tue, 19 Feb 2013 14:58:54 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-804638279</link><description>&lt;p&gt;What does camera.setViewportFor do? Or is that just a test function and you really only use OrthographicCameraWithVirtualViewport?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Watkins</dc:creator><pubDate>Tue, 19 Feb 2013 14:56:25 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-804208473</link><description>&lt;p&gt;Yep, both are defined as the same constant 0x00004000.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Coppes</dc:creator><pubDate>Tue, 19 Feb 2013 07:47:30 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-803135106</link><description>&lt;p&gt;I noticed -&lt;/p&gt;

&lt;p&gt;		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);&lt;/p&gt;

&lt;p&gt;Will this work with OpenGL 2.0 ES based libgdx?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JT</dc:creator><pubDate>Mon, 18 Feb 2013 11:48:35 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-799566053</link><description>&lt;p&gt;Gracias Ariel! We will use this for sure in our first game, Crazy Belts that also runs on top of LibGDX: &lt;a href="http://youtu.be/8hbVK7AdaXo" rel="nofollow"&gt;http://youtu.be/8hbVK7AdaXo&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jemchicomac</dc:creator><pubDate>Thu, 14 Feb 2013 16:50:20 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-799432762</link><description>&lt;p&gt;We are using it on Clash of the Olympians for both Android and iOS, you just have to consider the iOS devices aspect ratios, so it can be used.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Coppes</dc:creator><pubDate>Thu, 14 Feb 2013 14:44:16 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android – Part two</title><link>http://blog.gemserk.com/2013/02/13/our-solution-to-handle-multiple-screen-sizes-in-android-part-two/#comment-799182637</link><description>&lt;p&gt;Hi. I was wondering if this solution can be safety used on top of ios-backend. &lt;/p&gt;

&lt;p&gt;Kind regards and thank you for sharing all this!!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jemchicomac</dc:creator><pubDate>Thu, 14 Feb 2013 11:08:18 -0000</pubDate></item><item><title>Re: Dassault Dev Diary 2 &amp;#8211; Animations</title><link>http://blog.gemserk.com/2010/07/22/dassault-dev-diary-2/#comment-795885838</link><description>&lt;p&gt;We defined the animations directly inside the code of the droid entities. At that time we used Groovy as main language to write the entities logic and data, and Eclipse as the IDE.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Coppes</dc:creator><pubDate>Mon, 11 Feb 2013 17:38:51 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android &amp;#8211; Part one</title><link>http://blog.gemserk.com/2013/01/22/our-solution-to-handle-multiple-screen-sizes-in-android-part-one/#comment-795647271</link><description>&lt;p&gt;Very interesting method, waiting for part two&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aram</dc:creator><pubDate>Mon, 11 Feb 2013 13:04:46 -0000</pubDate></item><item><title>Re: Dassault Dev Diary 2 &amp;#8211; Animations</title><link>http://blog.gemserk.com/2010/07/22/dassault-dev-diary-2/#comment-794560326</link><description>&lt;p&gt;Hello.&lt;br&gt;Have you used some kind of animation editor for this stuff? Or you make all work manually in Notepad?&lt;br&gt;Reply, please.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">teset</dc:creator><pubDate>Sun, 10 Feb 2013 07:30:57 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android &amp;#8211; Part one</title><link>http://blog.gemserk.com/2013/01/22/our-solution-to-handle-multiple-screen-sizes-in-android-part-one/#comment-787502050</link><description>&lt;p&gt;Great post.Really wonder about the code.Thank you&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mehmet</dc:creator><pubDate>Sun, 03 Feb 2013 14:39:09 -0000</pubDate></item><item><title>Re: Toasting with LibGDX Scene2D and Animation4j</title><link>http://blog.gemserk.com/2012/03/04/toasting-with-libgdx-scene2d-and-animation4j/#comment-783992615</link><description>&lt;p&gt;Could you do a post on how you did your show/hide dialog in your prototypes example. Ive been trying to get a dialog to show in scene2d ui but not yet successful. There doesnt seem to be many examples of how to do it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">dee</dc:creator><pubDate>Wed, 30 Jan 2013 20:47:14 -0000</pubDate></item><item><title>Re: Our solution to handle multiple screen sizes in Android &amp;#8211; Part one</title><link>http://blog.gemserk.com/2013/01/22/our-solution-to-handle-multiple-screen-sizes-in-android-part-one/#comment-778074857</link><description>&lt;p&gt;hey.... great post.&lt;/p&gt;

&lt;p&gt;i cant wait for the code.... i am struggeling with this for weeks...&lt;/p&gt;

&lt;p&gt;bye&lt;/p&gt;

&lt;p&gt;phil&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">phil</dc:creator><pubDate>Fri, 25 Jan 2013 14:51:05 -0000</pubDate></item><item><title>Re: Clash of the Olympians for Android</title><link>http://blog.gemserk.com/2013/01/05/clash-of-the-olympians-for-android/#comment-766417023</link><description>&lt;p&gt;It's both programmatically and graphically greatly designed game. have already installed and given 5 stars that it deserves :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NotCamelCase</dc:creator><pubDate>Sun, 13 Jan 2013 16:19:09 -0000</pubDate></item></channel></rss>